﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace SLG.Domain
{
    public partial class DEF
    {
        public class AvatarTypes
        {
            /// <summary>
            /// 城市
            /// </summary>
            public const int City = 0x00;
            /// <summary>
            /// 国王
            /// </summary>
            public const int King = 0x01;
            /// <summary>
            /// 英雄
            /// </summary>
            public const int Hero = 0x01;
            /// <summary>
            /// 士兵
            /// </summary>
            public const int Soldier = 0x02;
        }

        public class AvatarRelativeTypes
        {
            /// <summary>
            /// 种族
            /// </summary>
            public const int Race = 0x01;
        }

        public class Genders
        {
            /// <summary>
            /// 男性
            /// </summary>
            public const int Male = 0x01;
            /// <summary>
            /// 女性
            /// </summary>
            public const int Female = 0x00;
            /// <summary>
            /// 双性
            /// </summary>
            public const int Bisexual = 0x03;
            /// <summary>
            /// 其他
            /// </summary>
            public const int Other = 0x04;
        }
    }
}
